Tournament Rules - 20 tossups and bonuses per game - no computational math - 15 point powers - -5 point negs - NO bouncebacks on bonuses.
Format - 24-team field with the possibility that this might expand - Bracketed round robin prelims - Re-bracketed round robin playoffs - four-team superplayoffs and final if needed
Correct tossup answers are ten points each, with an additional five-point "power" awarded for a correct answer given before a pre-determined point in the tossup. We will NOT assess a five-point penalty for interrupting the moderator during the tossup with an incorrect answer. Incorrect bonus parts will immediately rebound.
If we are able to attract 24 teams, we will again have two divisions of play, with teams sorted by their experience and exposure to the 20/20 format dating back to last year's iteration. Should we fall below 24, we may instead utilize a one-division setup.
Teams will play five morning rounds, break for lunch, then return for three afternoon games. This setup is subject to change, depending on the number of teams signed up. We plan to start the team meeting at 8:30 a.m. in the Cafenasium, with the first round set for at 8:50 a.m. and afternoon rounds slated to begin at 1:30 p.m. With the exception of any playoff games for trophies, we anticipate the last game ending around 4 p.m.
Each round will consist of 20 tossup questions with 3-part bonuses should a team answer a tossup correctly. The tournament will use 15-point "powers" (reward for an early enough buzz), and five point "negs" (deductions for incorrect answers by the first team to answer before the entire question has been read). Bonuses will be rebounding. If math computation is in the packet it will remain so, it's good practice for Districts!
We will be limiting teams to a maximum of six players, so if you have more than six players, please do not feel hesitant about signing up a second team!
Each game shall consist of two halves of ten tossups each, with each correct tossup followed by a three-part bonus. Correct tossup answers are ten points each. We will NOT assess a five-point penalty for interrupting the moderator during the tossup with an incorrect answer. Each incorrect bonus part will immediately rebound.
Unlike last year, no roster restrictions will be in place. Therefore we anticipate BRIC serving as a qualifier for the PACE National Scholastic Championship in Chicago.
Teams will play five morning rounds, break for lunch, then return for at least three afternoon games. This setup is subject to change, depending on the number of teams signed up. We plan to start the team meeting at 8:30 a.m., with the first round set for 8:50 a.m. and afternoon rounds slated to begin at 1:30 p.m. With the exception of any playoff games for trophies, we anticipate the last game ending around 4 p.m.
Games will consist of 20 tossups worth ten points each, followed by three-part bonuses worth up to thirty points. Tossups will include powers (extra points for answering a tossup early).
We anticipate using two full round robins in the morning and afternoon with an advantaged final to decide the champion. We will be limiting each school to two teams (maximum of 6 players per team) and placing any subsequent teams from that school on the waitlist. This will help to ensure that all schools interested in competing have a chance to enter a team. If we do not reach our field cap, then teams from the waitlist will be added to the field in the order that their request was received.
General tournament rules will include awarding 15-point powers, 5-point penalties for incorrect tossup interrupts, and three non-rebounding bonuses for each of the 20 tossup questions. The tournament will be pooled for prelims followed by playoff rounds, and if needed, include an advantaged final.
Questions: Provided by Olympia Academic Competition Questions
This tournament is open to ALL freshmen and sophomore players (NO juniors or seniors).
Games will consist of 20 tossups worth ten points each, followed by three-part rebounding bonuses worth up to thirty points. Tossups will NOT include powers or negs. The questions will be provided by Olympia Academic Competition Questions.
We anticipate using two full round robins in the morning and afternoon with an advantaged final to decide the champion depending on the number of teams registered.
Plaques will be awarded to the top two overall finishers and the top two small schools (under 500 enrollment in grades 10-12, public, nonselective). Large and small schools will play in the same division.
As one of MOQBA's flagship events, this tournament regularly features a diverse field of teams from throughout Missouri, recognizing the state's top teams for national tournament qualification in a fast-paced championship atmosphere.
Games consist of twenty tossups worth ten points each followed by non-rebounding bonuses worth up to thirty points. Tossups will feature 15 point "powers" and -5 point "negs".
This year we are planning for an 18-team field, but will expand to 24 teams if teams and staff are available.
We are using a 6-person limit for the rosters of each team at this tournament. If you have more players who are interested in attending, we encourage you to sign them up to play on an additional team from your school.
Matches will consist of 20 tossups with 3 part rebounding bonuses worth up to thirty points. This set is powermarked, so we will have 5 point "negs" for the first incorrect early buzz, along with 15 point "powers."
We will divide the field into preliminary pools that will each play a round robin in the morning, after which all teams will be rebracketed into playoff and consolation pools for the afternoon. After the playoffs, the top teams could play a one or two game championship final depending on playoff standings. All teams will be guaranteed approximately 9 matches throughout the day.
Washington Invitational for Middle School and Elementary Youths
Washington Middle School
Middle School Tournament
NAQT MSNCT Qualifier
Questions: NAQT MS-25
Middle School will play in the 20/20 format of tossups and 3-part non-rebounding bonuses. There will be powers for early correct answers, but no penalties for incorrect answers. We are currently capping the Middle School division at 24 teams.
The Elementary division will run on a slightly modified set and the same rules as the Middle School Division, but games will be shortened to 16 tossup cycles and bonuses will rebound. We are capping the Elementary field at 12 teams.
Rules - 20 tossups and bonuses per game - no computational math - 20 point powers - NO bouncebacks on bonuses. - UNLIKE last year, we WILL be using negs.
Format - 48-team field with the possibility that this might expand - Bracketed round robin prelims - Re-bracketed round robin playoffs - four-team superplayoffs and final if needed
This tournament will feature the twenty tossup/bonus format using the DEFT set by Darien HS. Games consist of twenty tossups worth ten points each followed by non-rebounding bonuses worth up to thirty points. Tossups will feature "powers" (additional points awarded for correct buzzes very early in the question) and "negs" (five point deductions for incorrect answers before the question is finished).
We anticipate using two full round robins in the morning and afternoon with an advantaged final to decide the champion depending on the number of teams registered. We will also be limiting teams to a maximum of six players, but you may sign up as many teams as you wish. We are currently capping the field at 18 but may expand if we can acquire enough tournament personnel to host a larger field but still ensure a quality tournament.
Each round will consist of 20 tossup questions with 20 3-part bonuses should a team answer a tossup correctly. Tossups will be worth 10 points, with 5-point negs for incorrect interrupts. There will be no powers at this tournament.
We will be capping the field at 18 teams at the moment; however, if we have enough staff, we will expand the field to 24 teams. If you are interested in staffing, we will be offering a stipend to moderators not affiliated with a competing team.
Each game shall consist of two halves of ten tossups each, with each correct tossup followed by a three-part bonus. Correct tossup answers are ten points each. An additional five-point "power" is awarded for a correct answer given before a pre-determined point in the tossup. All tossups are five seconds, and there are no math computation tossups. Unlike other national tournaments, we will NOT assess a five-point penalty for interrupting the moderator during the tossup with an incorrect answer. Each incorrect part will immediately rebound.
Teams will play five morning rounds, break for lunch, then return for three afternoon games. This setup is subject to change, depending on the number of teams signed up. We are initially limiting the field to 24 teams, with plans to expand to 36 teams.
We will host a junior varsity/novice division and a middle school/junior high division. Middle school/junior high programs must be properly registered with MSHSAA in order to participate. There will be no roster restrictions for the MS/JH division; the JV division will have a roster restriction:
* All freshmen may compete. NO seniors may compete. * Sophomores who have not competed at HSNCT, SSNCT or PACE NSC may compete. * Juniors who have not previously competed at any 20/20 tournament may compete.
Varsity players who are not eligible to compete are welcome to serve as tournament staff and can qualify their school for a discount off the registration fee.
Each game shall consist of two halves of ten tossups each, with each correct tossup followed by a three-part bonus. Correct tossup answers are ten points each, with an additional five-point "power" awarded for a correct answer given before a pre-determined point in the tossup. Unlike other NAQT/national tournaments, we will NOT assess a five-point penalty for interrupting the moderator during the tossup with an incorrect answer. Incorrect bonus parts shall immediately rebound.
Each game consists of twenty tossups and up to twenty three-part, thirty point rebounding bonuses. There will be powers, but no negs. The field will initially be capped at 18 teams, and registrations will be taken on a first-come, first-serve basis.
Each game shall consist of two halves of ten tossups each, with each correct tossup followed by a three-part bonus. Correct tossup answers are ten points each, with an additional five-point "power" awarded for a correct answer given before a pre-determined point in the tossup. Unlike other NAQT/national tournaments, we will NOT assess a five-point penalty for interrupting the moderator during the tossup with an incorrect answer. Incorrect bonus parts shall immediately rebound.
Schools which qualified for the playoffs at last season's NAQT Missouri Qualifier, Small School National Championship Tournament, High School National Championship Tournament, or National Scholastic Championship will only be able to place teams on the waitlist, and may only field rosters that do not contain players who competed in the playoffs at those events. Should spots become open on or after December 11th, teams will be moved into the field in the order teams were registered. Because of this restriction, we will not be serving as a qualifier for any national tournament.
General tournament rules will include awarding additional point for significantly early buzzes on tossups (powers), not penalizing incorrect early buzzes (no negs), and bonus questions will NOT rebound.
This will be a 20 tossup with bonus questions format, with no powers or negs. Every team can expect at least 7 rounds of play. We should be done by 4:00. Lunch will be offered, or plan on bringing something. We have very limited food choices within 5 miles.
Each game will consist of 20 toss-ups with up to 20 three-part 30 point rebounding bonuses. There will be powers, but no negs. We will cap the field at 18 teams, and we will register teams on a first-come, first served basis. If we have more than 18 teams who want to play, we will place you on a waiting list. The cap will be raised if we can secure enough staff to work the tournament.
Teams who participated in the Small Schools Nationals (SSNCT) ARE eligible to play, but teams that went to either open-eligibility nationals (HSNCT or NSC attendees or top 4 in MSHSAA State) will be ineligible to play.
As this is one of MOQBA's flagship events, we expect to host a geographically diverse field and encourage high school teams from every corner of the state to attend.
The field will initially be capped at 24 teams, with the possibility of expansion if we can procure enough staff. Games consist of 20 tossups with three part nonrebounding bonuses. We will be using 15 point powers and 5 point negs.
The tournament will be held at Washington High School, at 600 Blue Jay Drive, Washington, MO, 63090. Note: this is a change in venue from the past two years, where it was held in the Middle School building. The high school is nearby in the same "complex," however.
The tournament will be in the 20 Tossup/20 Bonus format. We will be using "Powers," or 15 points for an early correct answer, but we will NOT be using "Negs" or "Interrupts" (-5 for early incorrect answers) In the interest of keeping the day running quickly, we will not be using bouncebacks on bonuses.
This is the second year in which we will be using the Washington High Academic Questionfest (WHAQ II), our team-written set of questions, done in collaboration this year with Miami Valley High School in Ohio. By the time of this tournament, there will have been at least three other tournaments across the country using this set, and we will be relying on their feedback to make sure we're offering the best possible product.
Games will consist of 20 tossups with three-part, non-rebounding bonuses.
The exact schedule for the tournament will depend on the final field size, but teams should expect to be divided into preliminary pools that will each play a round robin, followed by a re-bracketing into championship and consolation pools. If the field fills, all teams should expect to play 9 games, ending around 4:00, with any necessary finals and tiebreakers following.
We WILL have "powers" and 5 point "negs" for those who buzz in early and are incorrect.
We will divide the field into preliminary pools that will each play a round robin in the morning, after which teams will be rebracketed into playoff and consolation pools for the afternoon. After the playoffs, the top 2 teams could play a one or two game championship final depending on playoff standings. All teams will be guaranteed approximately 9 matches throughout the day (based on a targeted 18 team field). Round 1 will begin by 9 AM, and we anticipate finishing the afternoon rounds around 4 PM, with the top couple of teams potentially playing one or two more matches after that (as described above). In order to provide the best experience and maximum playing time to all participants, teams are expected to play ALL of their scheduled matches. Please be sure that you fully understand the time frame before registering.
All students in grades 7 and 8 enrolled in a MSHSAA member school or affiliate school are eligible. Teams are limited to eight players, although teams of six or fewer are encouraged to maximize each student's playing time. Schools may bring multiple teams. Each game consists of twenty tossups and up to twenty three-part, thirty point rebounding bonuses.
All teams in both divisions will play at least eight games regardless of performance; the exact format of the tournament will be decided once the field is set. Teams are expected to stay for the duration of the tournament so we can offer all teams their guaranteed number of games.
Washington University Fall Academic Tournament III
Washington University in St. Louis
PACE NSC Qualifier
Questions: 2017 Maryland Fall
We are allowing for direct entry for the first two teams from a school. A third team from a school (C team) will get the first spots on the waitlist for expansion. Any further teams (example: D or E teams) will be placed on a separate waitlist and allowed into the field 10 days before the tournament date, pending available space in the field (so you will know by November 1st).
Each game will consist of twenty tossups and up to twenty three-part, thirty-point rebounding bonuses. Each team will be guaranteed at least eight rounds regardless of performance; please plan to stay for the duration of the tournament so we can fulfill this guarantee.
Each round will consist of 20 tossup questions with 20 3-part bonuses should a team answer a tossup correctly. The tournament will use 15-point "powers" (reward for an early enough buzz), along with -5 point "negs" (penalty should a player buzz in during the question and answer incorrectly). Bonuses will not rebound. There is no computational math in the SCOP Novice Tournament set.
The tournament, since it is a novice set, will have eligibility restrictions. These restrictions are basically the same as Oakville's previous novice tournaments:
All freshmen can play. Sophomores can play if they did not score more than 15 points per game at either NAQT HSNCT or PACE NSC in their freshman year. Juniors can play if this is their first year of quiz bowl. No seniors can play.
This tournament will have eligibility restrictions: - All freshmen may play. - Sophomores may play if they did not attend a national tournament (NAQT HSNCT, NAQT SSNCT, or PACE NSC) in their freshman year. - Juniors may play if this is their first year of Scholar Bowl. - No seniors may play.
Each round will consist of 20 tossup questions with 3-part bonuses should a team answer a tossup correctly. The tournament will use 15-point "powers" (reward for an early enough buzz), but will not be using "negs". Bonuses will be rebounding. There is no computational math in the SCOP Novice Tournament set.
Games consist of twenty tossups worth ten points each followed by non-rebounding bonuses worth up to thirty points. Tossups will feature "powers" (additional points awarded for correct buzzes very early in the question) but no penalty for an incorrect early buzz (no negs).
Tuscumbia Fall Elementary & Middle School Tournament
Tuscumbia High School
Middle School Tournament
NAQT MSNCT Qualifier
Questions: NAQT MS-23
We will be running two divisions, one for 7th/8th grade teams from MSHSAA member (and affiliate member) schools, and the other for students in the 6th grade and under regardless of school affiliation or non-affiliation.
Games in both 7th/8th grade divisions will consist of twenty ten-point tossups (with the possibility of fifteen for an early correct answer) and up to twenty three-part, thirty-point rebounding bonuses. Games in the 6th grade and under division will consist of sixteen ten-point tossups (with the possibility of fifteen for an early correct answer) and up to sixteen three-part, thirty point rebounding bonuses. I will slightly modify the questions for the 6th and under division to make them more accessible for younger players. All teams will be guaranteed at least seven matches regardless of performance.
This tournament will be run in the twenty tossup/bonus format on the RMBCT set being produced in collaboration between Beavercreek and Richard Montgomery schools. Games consist of twenty tossups worth ten points each followed by non-rebounding bonuses worth up to thirty points. Tossups will feature "powers" (additional points awarded for correct buzzes very early in the question) but no penalty for an incorrect early buzz (no negs). We have removed the "negs" to encourage younger players to buzz without the fear of a penalty, so we hope that you will not only want to bring your varsity team to the tournament but your JV teams as well.
We will be giving out trophies to the top 3 teams, and if we have a large enough field of small schools, we will also give out an award to the top placing small school team. We will be using NAQT's definition of a small school, which is any non-selective public school with 500 or fewer students in grades 10-12.
If the field fills, then we will be able to guarantee you a 10 game schedule, which we are very excited to offer your team to allow them to get increased early season playing time.
The tournament will be in the 20 Tossup/20 Bonus format. We will be using "Powers," or 15 points for an early correct answer, but we will NOT be using "Negs" or "Interrupts" (-5 for early incorrect answers) Bonuses will be three parts, but will not rebound.
There are two targets for this tournament's field: 1 - For developing teams to get a chance to play on a good easier-than-regular-difficulty set early in the year. 2 - For established teams and larger schools to give their younger players a chance to get acclimated to the high school quiz bowl canon.
See the announcement for eligibility restrictions.