We are using the Spring Undergraduate Novice set that is written to be more difficult than most high school sets and approximates the Small School National Championship tournament while being slightly less difficult than the HSNCT or NSC that many of your teams will be competing in at the end of the school year. The format will mirror all of the national tournaments with 20/20 Tossup/Bonuses with no rebounds. To simulate the HSNCT format, we will use timed, 9-minute halves.
Be aware that this event does count toward the 14 tournament limit and can be your only tournament between Districts and Memorial Day weekend (other than districts/sectionals/state).
Immediately after the main event, we intend to host the MOQBA Singles Championship. This is a tournament in which students play solo against each other in games consisting of 20 tossups. Because this event will only use tossups, it should run very fast. Also, because MSHSAA jurisdiction only involves team-based events, this will not count towards a player�s 14 tournament limit. All students in grades 9-12 are eligible to participate, even if they do not play in the Pre-Nationals tournament. The Singles Championship will use the Scobol Solo set and will be scheduled similarly to other MOQBA events, with approximately 9 rounds guaranteed to all participants and the standard provisions determining the type of final. The field is limited to 18 players to ensure that the tournament can be completed in a timely manner. The entry fee per player is $8. Email Jacob O'Rourke (jacob.orourke.7@gmail.com) with any questions or to reserve your spot in the Singles Championship.
Questions: HS: NAQT IS-162; MS: provided by Olympia
Tentatively, the high school division will be capped at 10 teams, and the middle school division will be capped at 12 teams. All students in grades 7 and 8 are eligible to compete in the middle school division, and all students in grades 9 through 12 are eligible for the high school division, regardless of previous experience. The limit on team size in both divisions is eight, although teams of six or fewer students are encouraged. Each game consists of twenty tossups and up to twenty three-part, thirty point rebounding bonuses.
Each game shall consist of two halves of ten tossups each, with each correct tossup followed by a three-part bonus. Correct tossup answers are ten points each, with an additional five-point "power" awarded for a correct answer given before a pre-determined point in the tossup. Unlike other NAQT/national tournaments, we will NOT assess a five-point penalty for interrupting the moderator during the tossup with an incorrect answer. Incorrect bonus parts shall immediately rebound.
After a popular response last year, we will again have two divisions of play, with teams sorted by their experience and exposure to the 20/20 format dating back to last year's iteration. As a result, we have removed roster restrictions for this year, and anticipate being a qualifier for the SSNCT in Chicago, HSNCT in Atlanta, and PACE NSC in Chicago.
This tournament was postponed from the originally scheduled date of January 14.
Each round will consist of 20 tossup questions with 3-part bonuses should a team answer a tossup correctly. The tournament will use 15-point "powers" (reward for an early enough buzz), and five point "negs" (deductions for incorrect answers by the first team to answer before the entire question has been read). Bonuses will be rebounding.
We will be limiting teams to a maximum of six players, so if you have more than six players, please do not feel hesitant about signing up a second team!
We will be shooting for a very high tossup conversion throughout this tournament, so the answer lines to tossups will be relatively easy. The questions will be pyramidal in nature, so they will be excellent for play between any level of team attending this tournament. Each round will consist of 20 tossups and 20 non-rebounding thirty-point bonuses. There will be powers, so any correct buzz before a pre-specified point in the question will earn 15 points (contrasted with the usual 10), and there will be negs, so any early incorrect buzz will cost your team 5 points.
Correct tossup answers are ten points each, with an additional five-point "power" awarded for a correct answer given before a pre-determined point in the tossup. Unlike other NAQT/national tournaments, we will NOT assess a five-point penalty for interrupting the moderator during the tossup with an incorrect answer. Incorrect bonus parts shall immediately rebound.
As we are using a novice set, we are hoping to expose teams not familiar to national format tournaments. Therefore, players who have competed at HSNCT, SSNCT or PACE NSC are not eligible to participate in BRIC. Because of this roster restriction, we do not anticipate serving as a qualifier to national tournaments.
Teams will play five morning rounds, break for lunch, then return for at least three afternoon games. This setup is subject to change, depending on the number of teams signed up. We plan to start the team meeting at 8:30 a.m., with the first round set for 8:50 a.m. and afternoon rounds slated to begin at 1:30 p.m. With the exception of any playoff games for trophies, we anticipate the last game ending around 4 p.m.
We are currently limiting the field to 12 teams; this may expand depending on staff availability.
General tournament rules will include awarding 15-point powers, 5-point penalties for incorrect tossup interrupts, and three non-rebounding bonuses for each of the 20 tossup questions. The tournament will be pooled for prelims followed by playoff rounds, and if needed, include an advantaged final.
There are no restrictions on registering aside from being a member the Missouri State High School Activities Association (or related organization for teams outside of Missouri). Teams not from Missouri are more than welcome to join.
Questions: Provided by Olympia Academic Competition Questions
The limit on team size is eight, although teams of six or fewer students are encouraged. Schools may register multiple teams. All students in the 9th and 10th grades are eligible for this tournament regardless of experience or skill level; no students in the 11th or 12th grade are eligible. Each game consists of twenty tossups and up to twenty three-part, thirty point rebounding bonuses. The field will initially be capped at 18 teams, and registrations will be taken on a first-come, first-serve basis. Field expansion is possible given sufficient staff.
As one of MOQBA's flagship events, this tournament regularly features a diverse field of teams from throughout Missouri, recognizing the state's top teams for national tournament qualification in a fast-paced championship atmosphere.
Games consist of twenty tossups worth ten points each followed by non-rebounding bonuses worth up to thirty points. Tossups will feature "powers" (correct buzzes early in the question receive fifteen points instead of ten) and "negs" (five point deductions for incorrect answers before the question is finished).
The top four teams will receive plaques, and an all-tournament team will be recognized based on individual performances in the preliminary rounds. Teams will not be divided into separate divisions based on school size, but the top small school team (by NAQT's definition of a "Traditional Public" small school) will be recognized with a plaque as the small school champion.
We will be using the Washington/Hickman Academic Questionfest (WHAQ), our first-ever team-written set of questions, done in collaboration with Washington High School in Washington, MO.
This year we plan to expand our tournament field to 24 teams. Teams will be entered into the field on a first-come, first-served basis. If the field fills, we will be able to offer teams a 10 game schedule.
Matches will consist of 20 tossups with 3 part rebounding bonuses worth up to thirty points. This set is powermarked, so we will have 5 point "negs" for the first incorrect early buzz, along with 15 point "powers."
WUHSAC's general rules will be similar to last year.
Rules - 20 tossups and bonuses per game - no computational math - no negs - 20 point powers - NO bouncebacks on bonuses.
Format - 48-team field with the possibility that this might expand - Bracketed round robin prelims - Re-bracketed round robin playoffs - four-team superplayoffs and final if needed
We will be using POMMSS, a regular difficulty set, for this tournament. This tournament will abide by all required MSHSAA rules, and will use modified PACE rules for scoring (20 tossups with 30 point non-rebounding bonuses, and tossups will have no point penalties for an early buzz that is incorrect, and powers, or an extra 10 points for a correct early buzz.) All teams attending can expect to play at least 10 rounds, with more for teams expecting to be competitive in the playoffs.
Games consist of twenty tossups worth ten points each followed by non-rebounding bonuses worth up to thirty points. Tossups will feature "powers" (additional points awarded for correct buzzes very early in the question) and "negs" (five point deductions for incorrect answers before the question is finished). We anticipate using two full round robins in the morning and afternoon with an advantaged final to decide the champion depending on the number of teams registered.
Each game shall consist of two halves of ten tossups each, with each correct tossup followed by a three-part bonus. Correct tossup answers are ten points each. If tossups are power-marked, an additional five points will be awarded if a correct answer is given prior to the mark. We will NOT assess a five-point penalty for interrupting the moderator during the tossup with an incorrect answer. Unless otherwise specified in a bonus set, each bonus part shall be ten points each. Incorrect bonus parts shall immediately rebound.
Teams will play five morning rounds, break for lunch, then return for three afternoon games. This setup is subject to change, depending on the number of teams signed up. We plan to start the team meeting at 8:30 a.m. in the library (second floor, north end), with the first round set for at 8:50 a.m. and afternoon rounds slated to begin at 1:30 p.m. With the exception of any playoff games for trophies, we anticipate the last game ending around 4 p.m. We are currently limiting the field to 24 teams. Additional teams will be placed on a waitlist and contacted should an opening occur.
The limit on team size is eight, although teams of six or fewer students are encouraged. Schools may register multiple teams. Each game consists of twenty tossups and up to twenty three-part, thirty point rebounding bonuses. The field will initially be capped at 12 teams, and registrations will be taken on a first-come, first-serve basis. Initially, two spots will be reserved for teams from schools that are members of the Central Activities Conference (Glasgow, Madison, New Franklin, Cairo, Slater, Sturgeon)
Each round will consist of 20 tossup questions with 20 3-part bonuses should a team answer a tossup correctly. Tossups will be worth 10 points, with 5-point negs for incorrect interrupts. There will be no powers at this tournament.
This tournament was postponed from the originally scheduled date of January 14.
All students in grades 7 and 8 are eligible to compete in the middle school division; all students in grades 9 and 10 are eligible for the JV division, regardless of previous experience. The limit on team size in both divisions is eight, although teams of six or fewer students are encouraged. Other than the field limit, there is not a limit on the number of teams that an individual school can bring. Each game consists of twenty tossups and up to twenty three-part, thirty point rebounding bonuses. Each field is initially capped at 18 teams, but we will consider raising the field cap if we have enough staff and space.
All teams in both divisions will play at least eight games regardless of performance; the exact format of the tournament will be decided once the field is set. Teams are expected to stay for the duration of the tournament so we can offer all teams their guaranteed number of games.
General tournament rules will include awarding additional point for significantly early buzzes on tossups (powers), not penalizing incorrect early buzzes (no negs), and bonus questions will rebound.
Since this is our first year of hosting, we will try and limit it to a smaller field. We will limit it to 20 teams to start and we may expand it further if there is a large interest and if we have the moderators for it. So please respond quickly.
Please note: Your team (not just your school) must be registered with the Missouri High School Activities Association (or equivalent organization for non-Missouri teams) to attend this event. If you are not registered, please contact your school's activities director for more information.
In addition, schools that placed 1st-4th at the 2016 MSHSAA State Tournament (or equivalent state championship) or made the Championship Bracket at the NAQT Missouri Qualifier on March 5, 2016, will not be eligible to participate in this event.
Each game consists of twenty tossups and up to twenty three-part, thirty point rebounding bonuses. The field will initially be capped at 12 teams. Four spots are initially reserved for members of the Western Missouri Conference; we will take registrations for the other eight spots on a first-come, first-serve basis.
Since the question set that we're using is designed for less experienced teams, we will be setting the following eligibility restrictions:
1) Players who played on teams that finished in the top 4 in the 2015-16 season in any class in the MSHSAA State tournament are ineligible. 2) Players who played on teams that finished in the top bracket (top 12 teams) in the 2016 Missouri Qualifier are ineligible. 3) All other players are eligible.
Each game consists of twenty tossups and up to twenty three-part, thirty point rebounding bonuses. The field will initially be capped at 18 teams, and registrations will be taken on a first-come, first-serve basis.
Since the question set that we're using is designed for less experienced teams, we will be setting the following eligibility restrictions:
1) Players who played on teams that finished in the top 4 in the 2015-16 season in any class in the MSHSAA State tournament are ineligible. 2) Players who played on teams that finished in the top bracket (top 12 teams) in the 2016 Missouri Qualifier are ineligible. 3) All other players are eligible.
As this is one of MOQBA's flagship events, we expect to host a geographically diverse field and encourage high school teams from every corner of the state to attend.
The field will initially be capped at 24 teams, with the possibility of expansion if we can procure enough staff and game rooms. Games consist of 20 tossups with three part nonrebounding bonuses. We will be using 15 point powers and 5 point negs.
The tournament will be in the 20 Tossup/20 Bonus format. To encourage players, we will be using "Powers," or 15 points for an early correct answer, and we will NOT be using "Negs" or "Interrupts" (-5 for early incorrect answers)
In the interest of keeping the day running quickly, we will not be using bouncebacks on bonuses. This is a change from last year.
We will be using the Washington/Hickman Academic Questionfest (WHAQ), our first-ever team-written set of questions, done in collaboration with Hickman High School in Columbia, MO. By the time of this tournament, there will have been at least three other tournaments across the country using this set, and we will be relying on their feedback to make sure we're offering the best possible product.
We will divide the field into preliminary pools that will each play a round robin in the morning, after which teams will be rebracketed into playoff and consolation pools for the afternoon. After the playoffs, the top 2 teams could play a one or two game championship final depending on playoff standings. All teams will be guaranteed approximately 9 matches throughout the day (based on a targeted 18 team field). Round 1 will begin by 9 AM, and we anticipate finishing the afternoon rounds around 4 PM, with the top couple of teams potentially playing one or two more matches after that (as described above). In order to provide the best experience and maximum playing time to all participants, teams are expected to play ALL of their scheduled matches. Please be sure that you fully understand the time frame before registering.
This tournament's field will be capped at 36 teams.
We are making a change to reserving teams in the field. We are allowing for direct entry for the first three teams from a school. Any subsequent teams (example: D or E teams) will be placed on a waitlist and allowed into the field 10 days before the tournament date, pending available space in the field (so you will know by November 2nd).
Each game will consist of twenty tossups and up to twenty three-part, thirty-point rebounding bonuses. Each team will be guaranteed at least eight rounds regardless of performance; please plan to stay for the duration of the tournament so we can fulfill this guarantee. This includes scheduled consolation rounds. Rosters will be limited to eight players per team, with no more than six per team playing in any single game.
We will initially cap the field at twelve teams and will expand if sufficient staff is available.
We will host a junior varsity/novice division, which will have a roster restriction:
• All freshmen may compete. NO seniors may compete. • Sophomores who have not competed at HSNCT, SSNCT or PACE NSC may compete. • Juniors who have not previously competed at any 20/20 tournament may compete.
This tournament will consist of a minimum of seven games for all teams in a modified national format. Each game shall consist of two halves of ten tossups each, with each correct tossup followed by a three-part bonus. Correct tossup answers are ten points each; there are no powers or negs. Incorrect bonus parts shall immediately rebound.
Teams will play five morning rounds, break for lunch, then return for at least two afternoon games. This setup is subject to change, depending on the number of teams signed up. We plan to start the team meeting at 8:30 a.m., with the first round set for 8:50 a.m. and afternoon rounds slated to begin at 1:30 p.m. With the exception of any playoff games for trophies, we anticipate the last game ending around 4 p.m.
Note that the originally announced middle school division has been cancelled due to lack of interest.
This tournament will be run in the twenty tossup/bonus format on NAQT Set IS-158. Games consist of twenty tossups worth ten points each followed by non-rebounding bonuses worth up to thirty points. Tossups will feature "powers" (additional points awarded for correct buzzes very early in the question) but no penalty for an incorrect early buzz (no negs). We have removed the "negs" to encourage younger players to buzz without the fear of a penalty, so we hope that you will not only want to bring your varsity team to the tournament but your JV teams as well.
We anticipate using two full round robins in the morning and afternoon with an advantaged final to decide the champion depending on the number of teams registered.
We will also be limiting teams to a maximum of six players. But you may sign up as many teams as you wish. We are currently capping the field at 18 but may expand if we can acquire enough tournament personnel to host a larger field but still ensure a quality tournament.
Each round will consist of 20 tossup questions with 20 3-part bonuses should a team answer a tossup correctly. The tournament will use 15-point "powers" (reward for an early enough buzz), along with -5 point "negs" (penalty should a player buzz in during the question and answer incorrectly). Bonuses will not rebound. There is no computational math in the SCOP Novice Tournament set.
The tournament, since it is a novice set, will have eligibility restrictions. These restrictions are basically the same as Oakville's previous novice tournaments:
All freshmen can play. Sophomores can play if they did not score more than 15 points per game at either NAQT HSNCT or PACE NSC in their freshman year. Juniors can play if this is their first year of quiz bowl. No seniors can play.
We will be giving out trophies to the top 3 teams, and if we have a large enough field of small schools, we will also give out an award to the top placing small school team. We will be using NAQT's definition of a small school, which is any non-selective public school with 500 or fewer students in grades 10-12.
This tournament will be using a rule where each team can have a maximum of 6 players. If you have more than that, do not feel hesitant signing up an extra team so that every player gets more opportunities to participate in games.
The field will be capped at 24 teams. Spaces will be allotted on a first-come, first-serve basis. We will form a waitlist, and if teams drop, we will proceed down the list in order. If the field fills, then we will be able to guarantee you a 10 game schedule, which we are very excited to offer your team to allow them to get increased early season playing time. Also, if we fill the field, then the top 6 teams and possibly the top small school will qualify for the 2017 NAQT High School National Championship. Additionally, the top teams will qualify for the 2017 PACE National Scholastics Championship.
We hope to expand the field, but we're setting a 24 team cap until we're sure we have enough staff to host a larger event.
This tournament will have eligibility restrictions: - All freshmen may play. - Sophomores may play if they did not attend a national tournament (NAQT HSNCT, NAQT SSNCT, or PACE NSC) in their freshman year. - Juniors may play if this is their first year of quizbowl. - No seniors may play.
Each round will consist of 20 tossup questions with 3-part bonuses should a team answer a tossup correctly. The tournament will use 15-point "powers" (reward for an early enough buzz), but will not be using "negs". Bonuses will be rebounding. There is no computational math in the SCOP Novice Tournament set.